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> This is made more frustrating by the fact that something about newer standalone flash players causes one of the levels to be near unplayable.

It might be something else. I replayed Nitrome's Mutiny a while back, and though BlueMaxima's Flashpoint could get me around the site lock, whenever an enemy used the anchor weapon, the game would lock up for about half a minute, with the anchor at the top of the screen but still waiting to fall. This never happened back in the day.

I bring this up because Flashpoint comes with a few dozen different versions of Flash, and none of them fixed the bug. So it's probably not the Flash player version. Maybe it's something in the OS, I dunno.



Didn't Flash games sometimes employ DRM-type stuff to prevent swf jacking? Check the domain, and if it isn't an approved on, fail to run / do something devilish like make the game unwinnable with a note about it being stolen.

EDIT: Oh, you were saying Flashpoint got around some initial domain check. Perhaps the developer added multiple, one obvious, loud one upfront and a few more later in the game.


It wasn't DRM. The game was still playable, this one attack would just take much longer than normal. It was unfortunate, since I was planning to try speedrunning the game, and the bug just ruined the flow and the pace.




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