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I love From's games and yes this is a criticism that I absolutely agree with. In previous games, the story and lore was cryptic, but rich. It was delivered in a way that made you intrigued and you had to look for it, but it was all very coherent and cohesive and detailed and satisfying. And even if you didn't dive deep, the cryptic nature was intriguing enough to still make a shallow experience interesting.

I'm 30 hours into Elden Ring, have no idea what the Elden Ring is or why I or anyone else wants to be the Elden Lord, whatever that is. This is easily my biggest criticism of the game. Combat-wise it's as good as ever, but man in this area it is sorely lacking. But who knows, maybe it'll open up more as the game goes on. I've admittedly done very little of the story stuff (ran into Margit and fucked off doing random stuff so I could be strong enough to face him, which I plan on doing tonight), so perhaps that's the problem.



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