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If you are into webgl / js perf, we actually have an opening that would work well for this. We'd love full-time, but part-time for a long time is great too: build@graphistry.c*m .

The project is encapsulated and multi-phase, so low meeting overhead etc. More about steady deep progress and occasional performance brainstorming vs day-to-day close collaboration more typical of our product layer work. Likewise, we are a global remote team uses to OSS async practices, so more about for whoever hacking on the next gen of a large-scale data viz rendering engine would be fun.



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