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I'm surprised by the "30 or younger" criterion. When I started programming in the '80s I found writing games a much more accessible, profitable and rockstarish idea than I do now (although I never actually wrote anything marketable). Maybe that's about me rather than the market though.



I was being a bit conservative with my estimate, partially due to the environment I currently work in. I work in a pretty large IT shop where a shocking number of (older) adults don't play videogames at all and have never been interested in them. COBOL isn't dead here, if you can believe that.




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