I am making a roguelike with bits of story and very early on I added a setting to turn off the story (and by extension, all walls of text).
Some gamers are simple not going to read things, and that's ok.
Then again, I do care about the story and world building in the game, and I still think those aspects enhance the experience, but paradoxically having that setting gives me enough confidence to try things, knowing that at any point anybody can disable the story just to play the game.
Some gamers are simple not going to read things, and that's ok.
Then again, I do care about the story and world building in the game, and I still think those aspects enhance the experience, but paradoxically having that setting gives me enough confidence to try things, knowing that at any point anybody can disable the story just to play the game.