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This game was already had several significant delays. It should have been pushed for several more years. Even at 1.5, it's clearly not yet ready at the basic, fundamental level, let alone all the marketing BS they threw over the many years of hyping.

The Rockstar system is the correct system to use. Don't speak publicly about a project until it is almost complete, then start the "event" by slowly showing more and more of the game and its world. Instead, CDP made all the mistakes possible—over hype, lie (surely they knew by the last two years how broken their game is) and severely underdeliver.




>It should have been pushed for several more years.

My speculation is that they wanted to hit a 2020 release because the name of the Cyberpunk 2020 edition of the original RPG, and the fact that Cyberpunk 2020 celebrated its 30th anniversary in 2020.


Nah, they were targeting previous gen consoles, probably signed deals with Sony and MS to deliver on those platforms.

They rushed to meet deadlines and got burned by the scope of the project.

Problem with C2077 is verticality of the game, Witcher was laid-out horizontaly on large plains. C2077 must have been optimization nightmare especially when you suppose to down-port it to last gen consoles.


> Nah, they were targeting previous gen consoles

They even sold cyberpunk themed limited edition Xbox One X, a cyberpunk themed PS4 controller.. so I'm guessing the pressure to release for these consoles before they're completely obsoleted by the new gen must have been immense.


Apple also generally follows a "don't announce until it's ready" approach (these days it means they have shipping hardware compared to press releases providing perf figures for future products - as long as review sites continue to give free press for future announcements with unavailable hardware this will continue).

The one time I recall apple pre-announcing something was the AirPower nonsense, and I'm 90% sure you can't buy that yet :D


It is entirely possible CDPro was running out of money. When Rockstar spent a decade on RDR2 they had GTA Online making billions.




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