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> Quake 3, 800x600 at 120 fps. It was glorious.

640x480 with r_picmip 5!

It is kind of crazy though. In 2001 I was running a CRT 120hz monitor but today in 2022 my 2560x1440 LCD monitor is 60hz. I know they make 120hz/144hz+ LCDs nowadays but it feels like it took forever for them to get decently main stream considering we had 120hz displays before 2000. I remember waiting until 2008 to finally switch to an LCD which was a Dell 2007FP 1600x1200, it still works. The last time I checked it was last year when I needed a temporary 2nd monitor in a pinch.




Max Payne and NFSU2 looked amazing under a CRT. Under an LCD panel NFS2U it's unplayable.


There are a lot of games which looked much better on CRT's ( MDK, Blood, Doom). The fact that early LCD's could not represent many colors (they claimed 24 bits but the image looked like 16 bits - especially visible in gradients)




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