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What defnition of "extremely common" are we working with here? PCGW lists 151 games [0] with Vulkan support of any kind (not neccessarily on Windows).

Meanwhile there are 188 with DirectX 12 support [1] and 2723 with DirectX 11 support [2].

Don't get me wrong, I too would like for the open cross-platform API to win, but so far support is far from extemely common.

[0] https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games

[1] https://www.pcgamingwiki.com/wiki/List_of_DirectX_12_games

[2] https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games

> As to the root comment: https://en.m.wikipedia.org/wiki/Stanford_marshmallow_experim...

Could you expand on what you are trying to argue? It seems to me that Proton is the immediate reward while waiting for the platform to grow to get native ports would be the delayed reward. Yet "In follow-up studies, the researchers found that children who were able to wait longer for the preferred rewards tended to have better life outcomes" would support the caution against Proton if you were to generalize from children to platform strategies (not saying that you should).




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