Hacker News new | past | comments | ask | show | jobs | submit login

> First, anti-cheat software doesn't guarantee anything of the sort. There are still plenty of cheats out there.

It's not a binary thing. There will always be cheats. It's about raising the bar to be difficult enough for enough people to not bother. If you want an example of the effect cheating can have on games, look at Fall guys. It shipped as a unity game, was immediately reverse engineered and the game was effectively unplayable on PC [0]. They added easy anti cheat, and the problem effectively disappeared overnight.

> this was already a solved problem since we could run our own servers and kick whoever we wanted.

Banning someone from your server isn't solving the problem, it's pushing it onto another person. Abuse of these systems was rampant too, I have distinct memories of being kicked from battlefield and counter strike servers on the early 00's because I killed someone and they didn't like it. Having community run servers also has its one share of problems when combined with live service games. At best, you force community servers to keep up to date, or more than likely you end up with dozens of fragmented versions of games that are incompatible with each other, and if I want to play on server A with this group and server B with another, I need multiple copies of the game installed.

[0] https://www.gamerant.com/fall-guys-massive-cheater-problem/




> It's about raising the bar to be difficult enough for enough people to not bother.

It does not do that either. I've been on certain... interesting forums, shall we say (in Tor; and I don't remember the names, was a casual stroll through it and I made no effort to write down any place I checked on -- before you ask). Whoever wants a cheat eventually finds the best cheat authors who are quiet and are not drawing attention to themselves but have public Web 2.0 sites where they sell their software.

Nobody has defeated a certain class of cheats yet. They hook up to the kernel even before the anti-cheat system and it's game over from there.

Let's not pretend that all this is for the user's safety. It probably is intended like so but nowadays it feels like the companies are just digging their heels in and doubling down on a measure that doesn't stop the truly dedicated cheaters whose software is very affordable to buy to the casual 13 year old who wants to have the best K/D ratio in Battlefield in their school.

And everybody else loses, including the companies because if Valve wants to install a kernel rootkit on my Linux machine they'll lose my business there (and I suspect most Linux users because we are of a certain mindset). And all casual gamers HATE the series of "Install X?" and "Are you sure?" banners, too. Annoy them for long enough and they'll just shrug and move to XBox / PS / Switch. I've seen it happen a good amount of times already.


> It does not do that either.

It clearly does. There's a world of difference between running tor/finding onion links, and googling "cheats for battlefield 2042". There are multiple stories out there of games destroyed by cheaters who add in Anti-cheat after the fact and the problem practically disappears. Note that doesn't mean no cheaters, but for games like Fall Guys (post linked above) it was practically every game was won by a cheater literally `noclip`'ing to the finish line.

> Whoever wants a cheat eventually finds the best cheat authors who are quiet and are not drawing attention to themselves but have public Web 2.0 sites where they sell their software.

While those cheats will continue to exist, most people aren't going to go to the trouble of installing Tor, finding an unlisted website and buying via bank transfer, they're going to google "Cheats for <Insert game name here>" and if the first link lets them spend $40 they will. _Those_ cheats are what utterly destroy games.

> And everybody else loses, including the companies because if Valve wants to install a kernel rootkit on my Linux machine they'll lose my business there

Honestly, the number of people who care enough to not install the kernel level anticheat is so small for modern games it doesn't really matter. I'd put $20 that there are cheaters out there that would install linux to avoid the kernel level anticheat than there are legit players who are ok with running closed source games, but not closed source kernel modules.


> And everybody else loses

Everybody but all the non-cheating gamers that don't have to face cheaters in literally every single match. Where I think you and many others in this thread differ from folks like me is that you seem to expect a perfect solution whereas I will accept a solution that reduces the problem enough that it is barely noticeable. I don't care if "dedicated cheaters" will still cheat.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: