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Playstation VR2: the next generation of VR gaming on PS5 (playstation.com)
31 points by gardaani on Jan 5, 2022 | hide | past | favorite | 11 comments



I can't decide whether this is just a distraction for Sony, or what's going to set them apart from Nintendo / Microsoft, who don't seem keen on the space.


> Panel resolution 2000 x 2040 per eye (Fov Approx. 110 degrees)

which puts it around levels of HP Reverb G2 2160x2160 114° or Oculus Quest 2 1832x1920 89°

So nothing new, just Playstation being late to the party

https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_...


Those are LCD panels and lack eye tracking.

Besides, console and PC are pretty separate markets are they not? Once they finally come down to retail I'll pick up PS5 and VR2 knowing I won't ever have to google for what's compatible with what version of whose driver, I don't want to research, I want to buy the package Sony is selling.


Compatibility really is the killer feature here.

Also, foveated rendering means dramatically improved performance depending on how good their implementation is - at 120hz I'd expect it to be pretty decent.


The most disappointing part, in my opinion, is inside-out tracking.

It's pretty unlikely they're going to pull it off better than Facebook has, and even Facebook's isn't amazing for certain uses; it limits your range of movement in a pretty unfortunate way, and gives a pretty big disadvantage if you're wanting to play most competitive games. They're requiring a cable, so it's already not going to be a "plug in and play" device; it seems like cheaping out is the reason for not going with external cameras, here.

The eye tracking is pretty cool. The haptics are pretty cool (it does make a world of difference when you can really feel the game). The fact that they're getting quality exclusives in early is savvy.

But the headset itself is pretty disappointing.

At least they're sticking with the basic design of the Touch controllers, I guess? Not necessarily as good as the Index controllers, but better than nearly every other bespoke controller.


Obvious mistake in comment that it is too late to edit: It quite literally is a plug and play device, because you have to use a cord.

It was late when I wrote it.


They could later release room sensors for newer controllers or positioning accessories for the existing headset/controllers.


This sounds really solid on paper. High resolution, high refresh OLED panels and convenient inside-out tracking paired with the high performance of the PS5 at a yet-to-be-announced mass-market price.

The only drawback in my view is the single remaining USB-C cable.

Perhaps the successor of the excellent PS Vita will one day be a pair of standalone VR or AR glasses to compete with the evil Meta empire. ;-)


I think USBC is a good compromise, maybe they can go wireless someday but batteries add weight and adhoc wifi is not without lag...


Yeah, they should call it PS Virtua and rerelease Virtua Fighter.


This better be compatible with PCs and the existing PC VR games.




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