Just wait until they have your unconscious eye-twitches.
Foveal rendering is required for adequate resolution/refresh of VR/AR due to the bandwidths and GPU calcs involved (e.g. 6kx6kxRGBx2eyesx120Hz=~200Gb/s). Updating only the 20-30deg around the eye's focus allows reducing this by >10x which reduces power/weight and GPU cost dramatically.
To my dying day I will regret being one of the architects of this insidious mechanism.
The problem with trying to evade, or defeat, or even sidestep this stuff is that latent-rep embeddings break human intuition in their effectiveness.
There was a time when the uniqueness of one’s signature could move money.
Those pen twitches are still there to see in what order you click on links.