Stuff like this is why I'm trying to get out of the industry and just write games by myself or with 1-2 other people. It's such a complete... well, ball-drag working in this environment, and I'm so burnt out on the fast movement of startups despite having enjoyed it previously.
Yeah it's why I intentionally take long breaks now and then (f your recruiter and his complaint about "work gaps") just to learn how to be human and creative again.