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Stuff like this is why I'm trying to get out of the industry and just write games by myself or with 1-2 other people. It's such a complete... well, ball-drag working in this environment, and I'm so burnt out on the fast movement of startups despite having enjoyed it previously.



Yeah it's why I intentionally take long breaks now and then (f your recruiter and his complaint about "work gaps") just to learn how to be human and creative again.




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