> None of those are misinterpreted inputs. Those are clearly defined mechanics within the games that have a chance to have an unexpected outcome but in exclusively designed contexts.
Video games are computer programs. As a programmer, you have to clearly define the rules to the computer, otherwise the computer will refuse to run your code. Programming unexpected outcomes is by necessity defining clearly probabilities and consequences of failure. How else would you even do it? Actually corrupting the program's memory? Yeah good luck with that.
All I hear is "I don't understand this so I think it's stupid so you must be stupid and these games must be stupid as well."
Video games are computer programs. As a programmer, you have to clearly define the rules to the computer, otherwise the computer will refuse to run your code. Programming unexpected outcomes is by necessity defining clearly probabilities and consequences of failure. How else would you even do it? Actually corrupting the program's memory? Yeah good luck with that.
All I hear is "I don't understand this so I think it's stupid so you must be stupid and these games must be stupid as well."