Good VR headsets are cheaper than computers today and cheaper than computers were back when Second Life was getting started. People almost universally own smartphones which can support a LOT of additional activity.
That's not to say that the metaverse will take off (I think it still lacks a compelling use case), but many of the parameters have changed.
That's not to say that the metaverse will take off (I think it still lacks a compelling use case), but many of the parameters have changed.