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Gamers themselves do not understand the dichotomy of game development. All changes good or bad are at the behest of the "game devs". Everyone gets lumped into a single category. If you're making a game engine like Sony did for GOW, I don't think you're a content producer, you're a hardcore engineer milking every bit of the playstation so that artists and content producers can make there visions a reality. I guess what I'm really trying to say is that devs get a bad rep in gaming based on decisions they're likely not making themselves or may even be against making.


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