I'm impressed but I think Spider-Man/Miles Morales on the PS5 handle it better. What I gather from this demo is that UE has made these AAA features easily accessible to more developers, and that Nanite means that artists will need to worry less about LOD for the assets they create.
Some downsides, the "metahuman" face modeling isn't great, it seems very uncanny valley compared to titles like The Last of Us II. There's some obvious framerate issues during the car chase scene where I wouldn't be surprised if it dipped into the 20s.
> Some downsides, the "metahuman" face modeling isn't great, it seems very uncanny valley compared to titles like The Last of Us II.
I think each character in last of us 2 is a custom scan and artist creation. Metahumans is made from an amalgam of scans and lets you parameterize the face (adjust everything with sliders) so it is a much harder problem.
Some downsides, the "metahuman" face modeling isn't great, it seems very uncanny valley compared to titles like The Last of Us II. There's some obvious framerate issues during the car chase scene where I wouldn't be surprised if it dipped into the 20s.