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> As for your particular case (running a Windows VM with PCI-e GPU passthrough), that's... such a niche corner case that you're you just don't factor in.

I'm not saying it's not niche (it definitely is), but I just wanted to chime in and say I'm another one who does this.




I don't see any practical way they can detect qemu that can't be patched.

Here's one patch that supposedly works with battleeye: https://github.com/WCharacter/RDTSC-KVM-Handler

The current situation is that they could probably use server-side heuristics to detect players behaving oddly, review the case, and ban according.

But also I wouldn't be surprised if there were already bots using machine learning to autoaim based on video signal out of the PC with aiming done as a "real" HID mouse.

If we can train a car to drive, we can certainly train a computer to find and click faces in cod.


15 years or more ago when I was writing Star Wars Galaxies bots I spent most of the time making them do all sorts of dumb shit, making silly errors, clicking on the wrong buttons etc so they seemed human. The fact the bots were grinding 24x7 365 days a year without a pee break didn't seem to throw up any red flags luckily.


> If we can train a car to drive, we can certainly train a computer to find and click faces in cod.

But we can't really train a car to drive yet, and it seems unlikely that the full problem (i.e. Level 5) will be solved in the next decade or so.




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