This is how bad organisations get stuff done. Good organisations don't run into these problems in the first place because they listen to their staff and don't set arbitrary deadlines*
* I have no idea how arbitrary the deadline for Doom was. But I've seen so many devs burn themselves out meeting deadlines that were pulled out of a hat by managers because it gave them the illusion of control
This is how bad organisations get stuff done. Good organisations don't run into these problems in the first place because they listen to their staff and don't set arbitrary deadlines*
* I have no idea how arbitrary the deadline for Doom was. But I've seen so many devs burn themselves out meeting deadlines that were pulled out of a hat by managers because it gave them the illusion of control