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I'm not sure I agree with this, I had a great time playing Rimworld. It might not be to your taste, but it doesn't feel like there's any objective sacrifice to gameplay just for the sake of making the stories better - are there particular design choices you're thinking of?.

Although I do get a nagging feeling that I would get more out of playing Dwarf Fortress instead every time I play Rimworld, and usually end up binging that for much longer.



Say, the forced attacks even in the most inaccessible places whose size is directly determined by "colony wealth".


True, I guess I never really associated that with the storytelling aspect - it just feels like a poor design decision.


A decision to cause storytelling drama. The whole storyteller concept just throws random events at you without any deeper connection to any other systems, just to force strife for the sake of a "story".




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