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Just because they are effective doesn’t mean they are not big.

They certainly are one of the smaller developers. What they are not, however, is a small indie developer. They are a huge indie developer.




> Just because they are effective doesn’t mean they are not big.

But just because they're effective doesn't mean they're big either. As far as game development companies go, Mojang is positively tiny. Efficient (or, really, in possession of a very popular IP), but tiny.

> They certainly are one of the smaller developers. What they are not, however, is a small indie developer. They are a huge indie developer.

Right, they're pretty big as far as indies go. But they're still a small gaming company.


Oh, you mean small or huge among indie developers. I'm not sure that's an important distinction. My understanding is the universe of discourse is all game developers, and that small and indie were independent qualifications.


I disagree. Mojang is a small indie development team with a small game, and a huge fanbase. Being popular does not make them big. It makes their market big.


€135,000 revenue per day (!) makes them a huge indie developer. To pretend otherwise is completely absurd.




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