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> our "text window" is drawn using OpenGL and GNU unifont (this is something that really needs to change BTW)

What would you change it to? I've implemented a GUI toolkit from scratch a couple times, and text editing was the hardest part by far.



>> What would you change it to? I've implemented a GUI toolkit from scratch a couple times, and text editing was the hardest part by far.

I have no idea. The biggest problem with it now is that it's not resizable. We could use pango or something to render text at different sizes but that'd be a new dependency.

Also forgot: we do use a platform specific text entry widget.

Also2: when I say "we" I mean the previous maintainer did all the cross platform code. Since then it just works.




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