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Oh, sorry for the misspelling.

I would not say I am really well versed in his work, but the Zooming Interface Paradigm was what really stuck in my head from The Humane Interface and these canvas based UIs discussed in the article seem to be pretty much this.

Of course something like the Canon Cat takes an entirely different direction, but then I am also not sure that the line between GUI and Console Interfaces should be drawn this sharply. I think there are many examples were they blur together and can augment each other instead of being opposing concepts.



Yes, I feel the Mac grossly overdid it in the 80s.

In general we still suffer from two terrible conventions from the 80s: the choice of application-centric silos rather than the document-centric model, and the bias towards the mouse (which was really a sop to fearful baby boomers) only recently partial broken by the iphone interface.




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