Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Main reason against seems to be: 3D is hard.

And it is. It is another order of magnitude harder than the complexity step from images to video.

As another comment noted:

""" A model without animation is an image.

A model with animation but without interaction is a video. """

So interaction seems like the next step.

But the solution is pretty much = embed game engine in browser. Now the question has to be, which game engine? What features should it have? Sandboxing? Permissions? How will Apples game engine compare to Google/Microsoft/Firefox. How can 3D media possibly be expected to perform the same on all of them?

Also, 3D engine in the browser? That will influence the market for games. Epic should be paying attention as this is a direct shot across their bow.

So, it is hard technically. It is hard for politicommercial reasons. And we haven't touched on privacy/data collection and how that might look.

Is that a reason not to start? No. But when there are already many solutions covering many use cases already there will be arguments over when we should bother.



Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: