Wouldn't an equivalent experience be <canvas> with no webgl used at all?
Get to see a nice blank screen for both. Once you fiddle with all the settings so you aren't looking out from the inside of a monochrome polygon, you're going to approach the same complexity as the webgl version
Get to see a nice blank screen for both. Once you fiddle with all the settings so you aren't looking out from the inside of a monochrome polygon, you're going to approach the same complexity as the webgl version