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Sure, but if you’re never going to do any MIR-level optimizations, then there’s no reason to implement it.

Similarly for graphics APIs. If at some point in the future you need to support a platform not supported by wgpu, you can add the abstraction layer at that time. Doing it before then doesn’t really buy you anything. You might never need it, and if you do, you’ll have a much better idea of what it should look like once you know what the new platform actually looks like.



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