Which, just to do the math out - means that Apple is guaranteed to be cheaper as long as you make less than 12k. That math, of course, ignores platform hosting fees (i.e. Steam/EGS/GoG will take a chunk of profits as well on PC - and I have no idea what console fees are like).
Assuming you're not doing it as a hobby the flat cost is far more economical unless you release a lemon in which case the scaling cost does minimize the losses at least.
According to Apple's Powerpoint in Epic v Fortnite [1] 30% is more or less standard, for consoles as well as on PC. Microsoft was supposedly also going to 88/12 though that seems like it might have been dropped.