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$99/yr + 15% of first $1,000,000 + 30% of any revenue above that


Which, just to do the math out - means that Apple is guaranteed to be cheaper as long as you make less than 12k. That math, of course, ignores platform hosting fees (i.e. Steam/EGS/GoG will take a chunk of profits as well on PC - and I have no idea what console fees are like).

Assuming you're not doing it as a hobby the flat cost is far more economical unless you release a lemon in which case the scaling cost does minimize the losses at least.


>and I have no idea what console fees are like

According to Apple's Powerpoint in Epic v Fortnite [1] 30% is more or less standard, for consoles as well as on PC. Microsoft was supposedly also going to 88/12 though that seems like it might have been dropped.

1. https://www.theverge.com/2021/5/3/22417725/apple-vs-epic-ful... (slide 15)




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