Can someone comment on the state of UI scaling in Pop OS? I have a 3840x2160 display and the usual 1x or 2x UI scaling "options" for current popular DEs is extremely disappointing. Mac OS and Windows 10 don't have a problem scaling everything up to 1.5 or 1.75 and retaining sharpness.
I daily drive a 4k monitor with pop and have no problems. I do disable fractional scaling for the few programs that seem to have an issue with it (otherwise 125% would be my default). I'm typically at 100% though.
Steam and a handful of games have been the only issues. Otherwise it looks better than windows.
System76 has added some improvements to the GNOME's HiDPI implementation. I'm not entirely sure what the improvements are but for example they've got a HiDPI daemon.
Anyway, last I used fractional scaling (this is GNOME built-in), I ended up giving up because it just refused to work properly. I have a ultra wide 4k screen, plus my laptop screen. I really wanted to have my laptop screen at 4k when plugged in with 2x scaling, and the ultra wide 4k with 1x scaling, but it caused more trouble than it was worth. So I eventually gave up. Fractional scaling was an experimental feature when I used it, around 12 months ago, so it could have improved.
you can activate fractional scaling with gnome-tweaks and get 150%. Not super sure why that's not available by default (perhaps it ends up doing some lossy transforms on desktop resources and the like)
Last I checked it wasn't available because it was experimental. I assume at some point they will add the necessary toggles in the UI without using tweaks.