This game is the ultimate example of the danger inherent in feature creep. The original goals of an expansive FPS/Space Sim MMO with unprecedented player count and the largest crafted non procedural game world seems lost.
Which is a shame because that's what I was buying in to. I wanted massive player counts in a persistent and evolving universe. I didn't want "dynamic door alignment" and "Face over IP". My hope was Star Citizen would be the game to break the mold that WOW created 20 years ago and gave us the next generation of MMO.
They cant even finish the single player campaign which they did all the mocap and VA work for years ago. Is Mark Hamill going to still be alive when Squadron 42 is released?
> This game is the ultimate example of the danger inherent in feature creep.
Feature creep is their entire business model, that's how the make money. Their game(s) is mediocre and certainly not up to part with the budget they got for developing it, so they are going to stall to get even more money from their fans.
Which is a shame because that's what I was buying in to. I wanted massive player counts in a persistent and evolving universe. I didn't want "dynamic door alignment" and "Face over IP". My hope was Star Citizen would be the game to break the mold that WOW created 20 years ago and gave us the next generation of MMO.
They cant even finish the single player campaign which they did all the mocap and VA work for years ago. Is Mark Hamill going to still be alive when Squadron 42 is released?