I don't think it helps meshroom much because (afaict) there's no easy way to tell meshroom the angular information that's known from the stepper controller (I couldn't find anything obvious in the docs). If that worked, you could avoid the expensive and error prone initial orientation-determining step, which is absurdly slow.
I've done similar to this article but using Hugin as a panorama constructor. It speeds up the process signnificantly (because again you don't have to search for image orientations if you "know" them).
I've done similar to this article but using Hugin as a panorama constructor. It speeds up the process signnificantly (because again you don't have to search for image orientations if you "know" them).