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Frankly, I think g+ is one of google's more innovative projects in recent history, namely the way circles work.

But think about the "copy first, innovate second" idea.

When your product is a search engine, there already are engines out there and its a category so you have to "copy" the basic functionality of search. Those are the table stakes.

Google innovated with pagerank, but they did this first. By finding the pagerank method, they were able to produce a better search engine... but they didn't just do an inverted index and run with that for awhile and then decide to "innovate" later.

Look at what Apple does. When they did an MP3 player, yes, they met the table stakes of being able to play MP3s. But they didn't just put out a generic player, and then innovate. They figured out an innovation that made the player worth doing in the first place, then they did it. Apple doesn't just copy products, everything Apple makes they do so because there is a unique selling proposition that differentiates it from the rest of the market (at least in Apple's eyes. We may not appreciate the USP that Apple does.)

For instance the key innovation of the iPod was not the clickwheel, but the iTunes ecosystem. Even though iTunes store didn't come out until later, it was the purpose behind the iPod.

I'm not really disagreeing with this article which reviews the similiarities between g+ and facebook.

But I do want to point out that so many companies get the "copy first" part right, but never get around to the "innovate later" part. Copy first is becomming a mantra. Facebook was a copy of The Face Book, in fact. The reason facebook is what it is is that they did get around to innovating later.

The reason there's no competition for the iPod is that the competition never got around to innovating (or in MSFT's case, got around to it way too late.)




Actually, I was more taken by the combination of the clickwheel, good firmware and nice hardware design which together make an ipod an amazingly nice device to use - unlike most of their competitors who fell down on some or all of those and ended up with something that could physically hold a thousand songs but couldn't actually deal with them all.

Although, I suppose it might be that itunes forms another part of that; I've owned an ipod but never installed itunes. For a lot of people it probably is a big deal though, especially if the only alternative they'd seen was whatever awful thing Sony was packaging at the time.

I'm still not sure that any of the competition have really copied that. At least I haven't seen a replacement yet that really felt equally well done. My guess would be that too many companies think their "innovation" is going to be "it's cheaper" and compromise quality in order to get there.


Steve Jobs quoted Alan Kay with "People who are really serious about software should make their own hardware." I don't want to turn this into a "I hate/love Apple" discussion but I think that's what separated Apple from MSFT.

Apple had a track record of making their own hardware and software work together really really well. MSFT didn't really follow Alan Kay's hypothesis. I would say that is what the heart of Apple's success is, it's reputation for excellent software/hardware integration.

Google's copy-innovate system is going to work because they brought about good integration between their products (for the most part). That is why Google, like Apple, should generate a very good user-fan-base. Which I believe the article pointed out very well.


> For instance the key innovation of the iPod was not the clickwheel, but the iTunes ecosystem. Even though iTunes store didn't come out until later, it was the purpose behind the iPod.

Keep in mind Apple didn't make that much money on iTunes, at least in the early days. But yes, generally they could foresee that making music part of your computer's function is a ripe idea for a computer company in the early 2000s: music is easily digitizable, and comes before TV shows and movies in a long line of digital transition.

Mostly though, I just think simple, single-purpose devices were in the capability sweet spot for Apple at the time. Other companies couldn't provide the assurance that ripping all your CDs to your computer would be worth it in the long run.


I bet they had that idea while drawing venn diagrams.




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