Hacker News new | past | comments | ask | show | jobs | submit login

Octane, ProRender, and soon I believe Redshift on macOS use the Metal API for GPU based ray tracing. They are generally faster than CPU based ray tracing (well maybe not ProRender, it’s basically abandoned by Maxxon in favor of Redshift). So while the M1 GPU and most AMD GPUs supported by macOS don’t have hardware specific for accelerating ray tracing, they can still be used to accelerate it over using the CPU.

Edit: The article does compare the ray tracing capabilities of the M1 GPU to a RTX 2070. The RTX 2070 obviously crushes it, as the author points out the obviously unfair comparison. The RTX card uses way more power, is much largerx and has hardware acceleration for ray tracing.

I am interested in seeing if Apple adds hardware acceleration for RT to future chips (or if they will support external AMD GPUs).




> The RTX card uses way more power, is much largerx and has hardware acceleration for ray tracing.

Isn't RTX card using less power per ray according to this benchmark? This also applies to ray/size unit I think.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: