Slow shipping is tied to coordination more than standards (although if the standards are enforced by testing from another team, there's your coordination). If the standards are self enforced, you can still ship frequently, but maybe not a lot of big releases. Small teams and decoupled work where possible helps.
I can only quibble about boring though. The code changes may not be exciting, but the environment can be. Some external event that spikes traffic can test your high standards, and may need remediations (in which case, I hope you can ship fast). Of course, boring is actually nice.
I don't think this is quite right.
Slow shipping is tied to coordination more than standards (although if the standards are enforced by testing from another team, there's your coordination). If the standards are self enforced, you can still ship frequently, but maybe not a lot of big releases. Small teams and decoupled work where possible helps.
I can only quibble about boring though. The code changes may not be exciting, but the environment can be. Some external event that spikes traffic can test your high standards, and may need remediations (in which case, I hope you can ship fast). Of course, boring is actually nice.