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Ever since I had discovered shadertoy I've been searching for a consolidated source like this. I have a decent graphics background after taking a handful undergrad courses, but most of the producers on shadertoy just seem like magicians comparatively. Very excited to check this out!



I have really, really enjoyed Arsiliath's compute shader workshops (and the Discord community built around them): https://paprika.studio/workshops/compute/

Learned a lot of really hard math and parallel GPU concepts that I would not have been able to without the ability to ask experts questions.


Get some shader programming books like

https://developer.nvidia.com/gpugems/gpugems/contributors

The Cg book although outdated provides good information about shaders,

https://developer.download.nvidia.com/CgTutorial/cg_tutorial...


Is this possible if I have only an integrated graphics card?


Sure, unless you are having something older than 10 years or so.

You can use something like GLView to see what the card is capable of,

https://www.realtech-vr.com/home/glview

And in what concerns WebGL, https://webglreport.com/




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