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Video games are notorious for shitty UX. Notably when you've got a title that was designed for consoles and hastily ported to PC, or sometimes vice versa.



What I notice about video games is that they don't use any system UI[1], have to pay artists to make everything, don't respect accessibility settings etc, and yet video game studios exist in many more countries than other successful consumer software companies, and they're basically the only kind of software people actually like using enough to emulate.

[1] well, I wrote a Pong game once that used standard controls as sprites and just moved them around the window


Maybe true for the last part, but I don’t think notorious is the right word. Nearly everything about a video game is UX — design and software coming together. Video games are immensely popular, and most people have several games that they love or enjoy. I would posit that you can’t really enjoy a video game if it has terrible UX, because that would mean you can’t interact and engage with it as a video game.

As a result, I would say that most popular video games actually have very good UX, relatively speaking. Games like Overwatch have optimized around combat, games like Valheim have optimized around a really cool environment. A game like Minecraft has really nailed the UX of building and crafting for a lot of people.


Skyrim has sold millions and millions and millions of copies with an inventory system that is downright painful, and essentially requires third-party mods to fix. It's not an isolated example.


But a majority of popular video games has great UI/UX in a majority of areas. You cherry picked one rpg with horrible inventory system, most rpg has great inventory system which is why Skyrim sticks out. And aside from inventory the other parts of Skyrim works really well.




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