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It's Friday - go play "The tombs of Asciiroth" (icculus.org)
20 points by bdfh42 on Aug 8, 2008 | hide | past | favorite | 9 comments



This plays a bit like an good user-made game made in my middle school obsession, ZZT. The sliding puzzles, rock reflection puzzles, simple inventory, and real-time fights could all be built easily in ZZT.


I could not climb the stairs in the light tower (in the northeast). '<' and '>' did not work.


I really like the fact that it has a tutorial and in-game messages. I think, it would be a lot nicer if it moved to a standard rouge-like time system. Also, it's pretty slow in my browser but, I can forgive that.


Either it's running too fast on my computer, or this game is nearly impossible. I have a feeling it's a little bit of both. For example, I have to save the game every time I'm about to approach an enemy, as it will invariably take half my life about 90% of the time, so I have to replay it over and over in order to have any chance of getting through a room.


This is a good application of usability to Roguelikes. The system is actually pretty intuitive.


I can't get past the checkerboard because for some reason the numpad's diagonal keys doesn't work and the letters are completely unusable from a dvorak perspective. This really needs a key customizing feature, no matter how crude.


Unicodoth, rather.


It plays kind of like an old realtime not-really-Roguelike called Castle Adventure.


For people in laptops not coding, the wasd (+qezc for diag) is better




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