DRM has only been successful in the space of making easily replicable attacks more expensive than what is being protected by the DRM. Microsoft has talked about this publicly in this great talk on the Xbox One's physical device security. 'We can't stop people hacking, but we can make each hack more expensive than what someone would spend on games on average'. https://www.youtube.com/watch?v=U7VwtOrwceo
SGX running on centralized servers turns that calculus on it's head by concentrating the benefits of the hack all in one place.
The problem is more generally called trusted computing, with Intel SGX being an implementation (albeit one with a pretty bad track record).