One could do a pretty good job of it too. AIS data contains position, heading, and speed. So it's everything you need to interpolate movement between data updates.
Is rendering ships on approximately real world courses more rendering work than rendering them on pseudorandomly selected courses? I don't think anyone is suggesting the game ramps up the density settings or pulls in high res models for them
Yes, real-time aircraft are in the latest MSFS based on their real-world movements, with correct callsigns and flight numbers, if you turn the option on for real-world traffic.
The new MS Flight Simulator uses Bing Maps imagery so I originally thought the satellite map happened to include the ship and thus the game would've had it as well, at least in "flat" form as a terrain texture.
It really depends on how you want to play it, as the requirement difference between 1080p single screen vs. Valve Index are massive. As opposed to most other flight sims, you'll want a GPU that is pretty close in performance to your CPU (which should be as powerful as possible). So essentially you want as good as you can afford / actually find in stock.
The question will be whether the Series S/X version will run well enough to be worth buying.
I'll be keeping an eye on it. My dad always wanted to fly but never learned, and the latest Microsoft Flight Simulator has looked so impressive that I've debated whether a Series S/X and MFS might not be a fun gift for him to setup in the living room. Certainly more cost and space efficient, even if he only uses the console to play that one game.
>The question will be whether the Series S/X version will run well enough to be worth buying.
I also wonder whether the Xbox version will support all the HOTAS, yokes, pedals, and throttles that the PC version does. Some Thrustmaster sticks aren't compatible with consoles, for example.
Does anyone know of an easy way to play the new Flight Sim in the cloud? I'm curious to check it out, but not curious enough to purchase a gaming computer! All the solutions I've seen sound quite involved. Ideally I'd just be able to play it with zero setup but maybe that's unrealistic...
Supposedly after it releases on the XboxX in a few months they're going to take a look at getting it onto Xcloud. Alternatively you could use something like Shadow which looks like one of the more straightforward cloud gaming services (although I haven't tried it yet)