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But that's not what happens. That's why publishers are not porting games to Linux. That's why many console games aren't released on PC. That's why most publishers didn't bother with Stadia to begin with.

There are real costs to supporting yet another platform and if you don't believe the platform will generate sales for you, you're not going to expand the effort.



But in the context of this discussion, I'm fairly sure "Google has a game studio and is making games for Stadia" was never an important part in the decision of game makers to port to Stadia or not, because zero customers got Stadia because of some hypothetical Google games that might come out for it at some point in the future. (Certainly wasn't for any of the Stadia users I know)


>I'm fairly sure "Google has a game studio and is making games for Stadia" was never an important part in the decision of game makers to port to Stadia or not

... and most publishers didn't even bother with Stadia, so what does that tell you about how publishers view Stadia?

>because zero customers got Stadia because of some hypothetical Google games that might come out for it at some point in the future.

And how many customers does Stadia actually have? It seems like Stadia was ignored by customers as well.

Third-party publishers don't care about sales of First-party games. They care about sales of their titles. This means they care about the viability of the platform. So First-party games are ultimately there to drive platform adoption. They do so, by 1) demonstrating the strengths of the platform to consumers and publishers (think WiiSport showing off how Wii controllers can be used), and 2) Providing a reason for consumers to actually adopt the platform. The audience for Stadia are gamers who probably have a console or are into PC gaming. If you're only offering a (tiny) library of games that are already out on other platforms, there isn't really an incentive to get Stadia and play the games you already own or can get ... but this time from the cloud! On the other hand, if I like Mario or Zelda, I have to get the Switch.

And by the way, for all the talk about all those partnerships Stadia will form - how is it that Microsoft was able to secure rights to hundreds of titles for their subscription-based Netflix-type gaming service (GamePass), and Stadia couldn't even muster more than a handful of games you have to buy individually? And speaking of Netflix, it's not surprise they have pivoted to creating original content to supplement their licensed library - care to guess why?

Stadia is a full fail.


> The audience for Stadia are gamers who probably have a console or are into PC gaming.

FWIW, most people I know using Stadia are not the core gamers, but people who do not want to invest in a gaming PC or console (or worse, a gaming PC/console for each of the kids!). And they seem really happy with it, specifically because its a streaming thing, so I'm not as negative about it. (For myself, yeah, Gamepass would win if I'd get any of these things)


Let's take a step back. Stadia, as a product and service, has been out for over a year. It has tepid publisher support, and tepid consumer support, without any inkling that it's growing and now we have an announcement that Google isn't going to bother releasing games for the platform (even though they went to the effort of buying and setting up full fledged gaming studios to do just that - which isn't cheap).

So I'm not sure what we're arguing about here. That publishers are clueless and don't realize that Stadia is a goldmine waiting to be tapped? That consumer don't know what they are missing by not buying into the platform? The platform is clearly failing.


> It has tepid publisher support, and tepid consumer support, without any inkling that it's growing

Recently Ubisoft came on board and all of their recent titles are available on Stadia. Cyberpunk 2077 was reportedly great to play on Stadia, and i've read about a lot of people that got Stadia for it ( there was a promo, pre-order Cyberpunk and get a free Stadia controller and Chromecast Ultra). Those are not pretty significant growth points.


I guess I was wrong. Stadia is clearly a success.




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