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I read a lot of fantasy and I've always been bothered by the decidedly bad maps found in the frontispiece of most of them. I wonder if there is a method to go from gross features to a polygonal 'state' and then forward again?


You mean to lay out things roughly, then 'fuzz' it to look more natural? Maybe if you hand-draw the original polygons and biomes, then use his noise algorithms from the end of the article.




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