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I don't think this approach would work. It's quite common to have long-ish dialogue scenes with lower-grade animation, and save the high-quality work on scenes with interesting things to look at happening on the screen.

As an example, the final conversation between Okabe and FB in Steins;Gate is really not good animation, but it is crucial to the plot, and the dialogue and voice acting still make it a very impactful scene.



An extreme example: There's a critical scene towards the end of Neon Genesis Evangelion where a single frame is on screen for about a minute with no dialog. (Not the elevator scene.)


You are, of course, correct. It's not exactly a bulletproof heuristic. At best, you'd probably only be able to identify likely filler episodes, as opposed to filler scenes.

A truly sophisticated approach capable of identifying filler scenes would probably involve machine learning using data that's not (to my knowledge) actually available to the public, like engagement/watchtime statistics.


Also, things like transformation sequences might have high quality because they will get reused many times.




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