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There is a massive secondary market for cars, and those costs scale much higher than producing a AAA video game, but you don't see car manufacturers blaming used car lots?

Perhaps the game's price should reflect the cost of production, or they should limit the cost of production to what's sustainable by sales.



Also an entirely different industry, with entirely different costs, constraints, and production practices. Can we stop using oranges as we talk about apples?

While we're here though, actually, yes, car manufacturers would love it if people would stop buying used cars. In fact, there were whole lawsuits in the past about planned obsolescence, and dealers today often run promotions to get you to turn in your used "clunker" and buy a new ride.


And also, what do you think warranties, dealer repair shops , and certified pre-owned cares are about? They are trying to take a cut of that business? If we could sell our games as a "certified pre-owned" DVD then it would have made a lot more sense to make a short, tight little single player game.


You always need a car and it depreciates in quality with time. You need the game just until you finish it and every replat is of same quality. Of all the possible analogies, you could have made a better choice


What's a better analogy?




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