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Picking a further nit: the key difference is that most other languages can share memory directly between threads, whereas JS can only pass messages between threads (which requires copying data, and usually serialization/deserialization)


Workers have "transferable" objects that in theory avoid copies, but still there's a world of difference between coarse-grained message-passing style, and fine-grained data parallelism you can get from something like rayon.

JS "can" do a lot of things if you know how, and cleverly implement and optimize the code, but it's a Turing Tarpit. You wouldn't implement a video codec in JS. You could, but it's not the best language for it.




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