I was thinking recently on how bad modern voice calls are. It's all highly compressed and basically unidirectional, forcing the participants to take turns talking.
The old analog POTS phone system wasn't like this. It had that feeling of almost being in the same room, no latency, true birectional conversation.
I was wondering if there's anything that tries to get close to this old POTS level of quality, at the cost of higher bandwidth and processing power.
Can some of the software mentioned in this thread achieve this?
> The old analog POTS phone system wasn't like this.
I mostly agree with this, but POTS starting going digital surprisingly early, before VoIP ever became a thing. And of course digitization back then was typically chopping a huge amount of the high frequencies, making things sound...well, like the phone.
Yes, but it was using TDM near exclusively in the digital domain, and not packet switching like we do now, which lead to vastly different levels of service compared to now. The problem isn't digital, the problem is packet switching.
Most people making calls today have no conception of how good telephones used to be.
Sadly for some moronic reason FaceTime can’t use hardwired Ethernet. I have a reliable 4ms ping and Apple sells Ethernet adapters for iPads but FaceTime won’t use them.
Yeah systems like zoom are designed for enterprise where hundreds of simultaneous calls are happening on the same network. They work very hard to make those packets as tiny as possible.
The old analog POTS phone system wasn't like this. It had that feeling of almost being in the same room, no latency, true birectional conversation.
I was wondering if there's anything that tries to get close to this old POTS level of quality, at the cost of higher bandwidth and processing power.
Can some of the software mentioned in this thread achieve this?