I think it was a matter of what libraries were available where. Namely, Lightspeed-webrtc uses the extremely popular & robust Go library Pion[1] for webrtc. It's a little over 500 lines.
The Rust Lightspeed-ingest[2] server is also ~500 lines of code, and primarily handshakes the FTL protocol used to communicate with OBS.
There is a Pion port to rust[3] that is in progress. I am not sure the state of this work. Pion is used quite extensively by many many projects; I'm not sure if the rust webrtc-rs port has any notable users yet. As I began by saying, I expect the trustability & extensiveness of Pion is what lead to lightspeed-webrtc being written in Go.
The Rust Lightspeed-ingest[2] server is also ~500 lines of code, and primarily handshakes the FTL protocol used to communicate with OBS.
There is a Pion port to rust[3] that is in progress. I am not sure the state of this work. Pion is used quite extensively by many many projects; I'm not sure if the rust webrtc-rs port has any notable users yet. As I began by saying, I expect the trustability & extensiveness of Pion is what lead to lightspeed-webrtc being written in Go.
[1] https://pion.ly/
[2] https://github.com/GRVYDEV/Lightspeed-ingest
[3] https://github.com/webrtc-rs/webrtc