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I do some graphics stuff. As soon as you get to "this chunk of code needs to be run for every pixel of every 4k frame at 60fps", suddenly the number of clock cycles and registers matters... Some of my platforms don't have GPU's, so it really is squeezing everything possible out of the language and compiler...


I do audio stuff and it is the same there. DSP is easy until it has to be in real time and there can only be minimal latency...


I'm curious, what platforms support 4K output but don't have any kind of GPU?


AWS... When you're cheap and don't want to pay for a GPU. Or a bunch of other cloud providers that don't support GPU's at all.




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