Each and every asset, animation, lighting, texturing sim and final comp will go through a number of revisions before being accepted.
So in all actuality that final frame could have been rendered 20+ times.
VFX farms are huge, In 2014 I worked on one that was 36K cpus and about 15pb of storage. Its probably now in the 200k cpu mark.
Each and every asset, animation, lighting, texturing sim and final comp will go through a number of revisions before being accepted.
So in all actuality that final frame could have been rendered 20+ times.
VFX farms are huge, In 2014 I worked on one that was 36K cpus and about 15pb of storage. Its probably now in the 200k cpu mark.