>If indie teams of 2 or 3 can collectively make the world play their games for longer than it plays games made by much bigger teams, then that's a definite freeing up of resources.
Pedantically, wouldn't that be increasing the consumption of resources defined as man-hours?
> >If indie teams of 2 or 3 can collectively make the world play their games for longer than it plays games made by much bigger teams, then that's a definite freeing up of resources.
> Pedantically, wouldn't that be increasing the consumption of resources defined as man-hours?
Only if you remove the distinction between paid employee man-hours and consumer man-hours (which, economically, is an externality, yes, but generally treated as a positive one, called 'engagement').
Pedantically, wouldn't that be increasing the consumption of resources defined as man-hours?