Jevon’s Paradox [0] suggests that it won’t; the freed up resources will just be used for other things.
Tooling for 3D modeling/texturing/rigging/etc is significantly more complex and powerful than it was 20 years ago, yet Pixar doesn’t need fewer artists for a movie today compared to Toy Story - in fact quite the opposite.
AI techniques useful to artists will get folded in the tooling and enable artists to make even more detailed/complex games & movies, but that doesn’t mean the AAA games of 2030 will require fewer artists.
However, talented small teams will likely be able to leverage them to create things that would have been inconceivable from a small team a decade ago.
A more specific version of Jevon's paradox for the VFX industry is Blinn's Law [0] which states that "rendering time tends to remain constant, even as computers get faster."
Tooling for 3D modeling/texturing/rigging/etc is significantly more complex and powerful than it was 20 years ago, yet Pixar doesn’t need fewer artists for a movie today compared to Toy Story - in fact quite the opposite.
AI techniques useful to artists will get folded in the tooling and enable artists to make even more detailed/complex games & movies, but that doesn’t mean the AAA games of 2030 will require fewer artists.
However, talented small teams will likely be able to leverage them to create things that would have been inconceivable from a small team a decade ago.
0. https://en.m.wikipedia.org/wiki/Jevons_paradox