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If you take The Mandalorian, which is arguably Disney's hottest ongoing project, then it happens almost entirely in realtime inside the Unreal engine by using their led dot dome screen.

https://www.starwars.com/news/the-mandalorian-stagecraft-fea...



The requirements are different from animated movies or games, though.

Backgrounds are, by definition, not what the viewer is going to focus on. Oftentimes they'll even be out of focus and therefore slightly blurred.

Don't get me wrong, Disney's interactive set technique is revolutionary and shows how far Unreal has come, but I still expect future Pixar movies to take hours of rendering for every single frame (because by now that's basically Pixar's selling point).


There's no way the final rendering is realtime though, right? Post production work is reduced, but not totally eliminated. But the advancements they made with that dome are amazing


From what I understand from the documentary they put out then the the background they render in real time is indeed the final picture.Of course mistakes might still need to be fixed later but the rendering is intended to be final.


> There's no way the final rendering is realtime though, right?

No I think they literally do photograph the LED screen on the stage with the actors and that is the final composite. Just like with traditional back- and front-projection.

I guess it’s graded etc, but so is a completely natural scene.




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