Interesting to hear a Lisp interpreter was implemented in NScripter. As anyone who has programmed in NScripter will attest – it's not the easiest language to work with. Although it has a lot of useful built-in commands for creating visual novels, it's essentially a low-level language (especially inspired by assembly language). You have to handle program flow manually – no for loops, while loops, and no proper if statements. There are very primitive forms of variables, but no complex data structures. You can extend functionality using Lua, however.
I'm always amazed by what people have managed to do with NScripter, given its limitations and relative obscurity.
Interesting to hear a Lisp interpreter was implemented in NScripter. As anyone who has programmed in NScripter will attest – it's not the easiest language to work with. Although it has a lot of useful built-in commands for creating visual novels, it's essentially a low-level language (especially inspired by assembly language). You have to handle program flow manually – no for loops, while loops, and no proper if statements. There are very primitive forms of variables, but no complex data structures. You can extend functionality using Lua, however.
I'm always amazed by what people have managed to do with NScripter, given its limitations and relative obscurity.